Sunday, November 13, 2011

Rise of the Runelords: Battle for Jorgenfist Finale


So this past weekend the Runelords group assembled to *hopefully* successfully finish Book Four or the Rise of The Runelords AP. Did they come out victorious or did they fail valiantly? Read on to find out. But first a recap of the party.

The PlayersBruce - Marcellus (Human fighter 10 / damage sink / constantly hungry / Aerodus older brother)
Mike  - Seoni (human wizard 1/ cleric of Calistria 9 / Marcellus' girlfriend / scary lady)
Jim     - Aerodus (human sorcerer - destiny bloodline 10 / too willing to commit murder for his own profit)
Matt  - Nicholai ( half-elf bard 10 / wanna-be playboy / skill whore / Wren's....boy toy)
Jess   - Wren (human rogue 10 / pie thief of Sandpoint / linguistics master / Nicholai's lord & mistress)
Brian - Zatara ( half-elf barbarian 10 / damage monster / the party's conscious / afraid of Seoni)
Me  - DM (rules-keeper-upper / storyteller / master of the circle game / just loves the spell Reverse Gravity)
Before the session began I was into my pre-game ritual of setting up my dice, getting out the minis I required and reviewing my encounters for the game ahead. All I could do was just stare at the sheet for Mokmurian (the leader of the stone giant army and transmuter level 14) and sigh to myself. For somehow I knew that things would go badly in some fashion this evening.

Now the party left off after defeating the stone golem guardian of the Runeforged Cauldron (an artifact that converts people into slaves to serve the Runelord and/or whomever was in control of the cauldron at the time also known as Mokmurian). They were a little bit battered and bruised but none the worse. Pushing on they entered into a chamber full of suits of armor. Specifically ogre and giant sized suits of armor. Naturally some of the armor were baddies waiting to spring on them as they passed through the room.

And they did spring on them. Four hill giant zombies in full plate and their leader too. The Headless Lord was in command of the zombies; a intelligent undead beastie that pumps up other undead attacks/resistances/etc while also being a bad ass too. Until Zatara got into melee with him and promptly eradicated The Lord in two swings.

Two. Swings.

Two.

Dos.

2.

More and more as this goes on I'm fully giving into the thought that the barbarian class in the PFRPG is irrovocably broken beyond recognition. Granted the first attack Zatara landed on The Lord was a critical hit (dealing around 80 points of damage....dropping The Lord to around 40 hit points left) its *still* horribly frustrating dealing with barbarians in Pathfinder. I'm still having a difficult time placing something in its (Zatara's) path that he doesn't outright destroy.

The rest of the group was focused on the four zombie hill giants and they at least lasted a few more rounds. Seoni, who channels negative energy, managed to take control of one to turn it on the fellow zombies but that was short lived as the others were slain quickly before the commanded zombie would be able to attack. And then Zatara dispatched that one too.

Coming through a long hallway our intrepid adventurers managed to locate multiple double doors, including a fancy looking brass door with lots of runes on it. Naturally that was the entrance to the Thassilonian library they oh so wanted to raid for info. Wren checked out the door and then attempted to pick the lock (unsuccessfully). Wren also forgot to speak the password at the door learned from the ancient scrolls that were on The Black Monk from a previous session. Oopsie.

So a Shining Child of Thassilon was summoned into existence (extra-planer nasty) to defend the library from intruders. I get the map set up. I get my minis ready. Heck there was even another monster that was following them around and they were unaware of it and it was going to join in the fight. So initiative begins and the party runs away like the bastard child of Brave Sir Robin and Forrest Gump.  And then they hid away and waited until The Shining Child was recalled back to its place of origin. Also the 'other' creature stayed in hiding biding its time.

Eventually the worked their way back to the brass doors, spoke the pass phrase, and through a charge from a Wand of Knock opened their way to a land of lost knowledge. After introducing them to the clockwork librarian within and letting them take in the scope of all this lost and ancient texts I made sure to re-inforce that Mokmurian was likely close by and probably won't wait for you to get done dicking around in the stack.

So they healed up and plodded on into another chamber down the long corridor. Within these walls, which are smoothed so there are no hard edges within, they encountered a pack of Hounds of Tindalos and the arrival of the Forgefiend (which has been following them with its earth-glide ability for awhile now...waiting to strike when they were deep in combat). Battle ensued. Party won. Party healed and then it was onto the final room in the dungeon. The lair of Mokmurian.

And the fight lasted for about two hours as well. Mokmurian had ample time to prepare for them. He opened up with a fireball and proceeded to cast quickened scorching rays as needed. As the battle proceeded, and the party was getting beat up, Mokmurian silenced Nicholai (who was singing his Dirge of Doom) by turning him to stone (Flesh to Stone) then later cast defensively Reverse Gravity on the melee combatants around him causing Zatara and Marcellus to be flung up towards the ceiling 70 feet up. And the battle kept raging on.

Jim (Aerodus) used his plot twist card causing Mokmurian to vanish out of sight. However due to the fact the chamber was under the influence of a dimensional anchor spell teleportation out of the area wasn't possible. Unfortunately for Aerodus he re-appeared behind him. And with a few arcane gestures  unleashed a volley of scorching rays into the sorcerer....ending his adventuring career.

Which this just enraged this remaining party members further. First the bard is turned to stone and now this. And the fight is renewed with new vigor (read: pure hatred) and they threw everything they had on Mokmurian. Even Marcellus & Zatara got into there at the end as Mokmurian dismissed the Reverse Gravity on them so they would fall. Jess's (Wren) plot twist card halved that falling damage and the rest was soaked by their stone skin spells put in place earlier.

Eventually the tyrannical stone giant was brought down....but not before the real threat, the REAL villain, took control of the dying giant to deliver a message. The Runelord of Greed, Karzoug, spoke directly to them and let them know that all they've managed to do by killing off his minions was fuel his return faster and that there was nothing they could do to stop him. A fabulous way to get the party fired up to keep going to try to stop this newly revealed power.

Now, however, the party needed to regroup. They gathered back in the library and Seoni began work on trying to restore their fallen comrades. Firstly she reversed the stone effect on Nicholai (much to Marcellus' displeasure as his brother was dead). Seoni told him to shut it and this was the easier of the two to finish. Now the next day she went about bringing about Aerodus back from the dead. Raise Dead was cast and.....nothing. Aerodus was gone for good. His spirit refused to return. A ally was lost.

And Jim decided to roll up a new character instead. His run with Aerodus was fun but perhaps Aerodus' 'destiny' from his bloodline was to die heroically fighting Mokmurian. Some of the other players were a little thrown by this but have accepted it as best as possible. Now when we reconvene Jim will have his new character fully fleshed out; a halfling cavalier with riding dog. It should be fun.

This is also the break for the Runelords game. Our next get together will be to play under Jim's hand in book one of The Council of Thieves AP. We will go through all of book one and then come back and finish the last two volumes of the Runelords saga. It will be good for a break too. I'm looking forward to not sitting behind the screen and a few sessions of that will scratch that itch nicely. I'll also be writing up an adventure log detailing this groups adventures as well. That too should be fun.

For the final thought of this entry all I say is this: Goodbye Aerodus. You will be missed but be remembered as a hero.




Friday, November 11, 2011

And in a single instance....I'm a widower.

My wife has actually been sick for a few days now. It hasn't been something worth talking about as I felt it was not needed to spread amongst friends and family unless it got worse. Last night my wife was very ill; worse I've seen yet and I told her to take today off to rest and re cooperate. She took my advice to heart and decided to stay home and rest.


This morning after getting dressed I went out to get some breakfast for us and to do some shopping. That was around 930am. By 11am this morning my wife was gone. I got back from shopping and she just slipped away. I lost her.......




.....to The Elder Scrolls V: Skyrim.

That was part of the shopping this morning; to pick up her copy of Skyrim as the Gamestop opened at 10am. And it wasn't the regular edition either. Oh no dear readers, it was the Collector's Edition. Have I mentioned how much my wife loves playing Elder Scrolls games?


The box was frigging huge! Its around a two foot by two foot cube. Its got the game, making of DVD, fold out map of Skyrim, a leather bound art book (which is just amazing....the art is inspiring) and its got the big honking statue of the dragon Alduin the World Eater.

She has had a fever most of the day. As of my writing she is feeling better. But as sick as she was she was drawn to Skyrim like a crack-head going after a case of RedBalls. I could see her eyes glaze over when I got home with the game. Her nose was red from it running, she was flush in the face as well but I could see the wheels turning in her eyes thinking about what type of character she wanted to create and how she wanted to experience the game.

The plan was I pick up the game while she was at work and she can play it when she got home. I'd take care of dinner. Well that changed as she got legitimately ill (I can vouch for the fever, congestion and other earmarks of 'the ick') and now she's been such a good trooper playing her game today. I honestly believe that nothing short of the world ending could stop her from playing this game.

And she's been smiling all day. That to me is worth every penny I hid away to pay this off and get this for her. I know she loves things like this. As the release date has been approaching the mere mention of Skyrim to her has her giddily bouncing around squealing 'DRAGONS!'. I love my wife.

I've also learned an important lesson in this too. I now know what it feels like to be a gaming widow. I'll be better in the future I promise (Mass Effect 3 is exempt from this though...).

Wednesday, November 9, 2011

Welcome back Dark Knight.

Yesterday I was tempted to write a partial write up about the game I've been playing since monday. Last night I ended up finishing the campaign and I'll just write the real deal review. Spoilers ahead if you haven't finished the game...but its been out for over three weeks now so the people who were stoking boners over it will have finished it before me.

I was impressed by this game. From the opening moments of playing as Bruce Wayne post arrest and interrogation from Dr.Hugo Strange within Arkham City's walls to the final moments dealing with Strange in the midst of Protocol 10 to the rather dark and shocking ending to the game. I was impressed.

I have nitpicks as well. I still hate the combat in this series. I hated combat in Arkham Asylum (non-stop button mashing with alleged "skill" somewhere there) and now its here and they throw more enemies at you. Blah. I also found the game to have a much slower pacing that Asylum. Mostly I feel that its due to the size and scope of the playground you are now in versus being on a smaller island and staying mostly inside buildings. It just felt slow at times....this changes after Protocol 10 is active. Then its breakneck and very tense. Still not a deal breaker.

My one major nitpick is just what the hell is Rocksteady games going to do for the third game? What do you mean Phil? Well did you not pay attention to the body count in this game? Joker: dead. Ra's Al Ghul: dead. Talia Al Ghul: dead. Clayface: dissolved in lava. Hugo Strange: dead. Solomon Grundy: Batman pulled what I would assume was his heart out of his chest so probably dead again. As I said for a Batman story the rogues gallery got thinned out a bit and the MAJOR villain in his life is gone. Mark Hamill also noted this was the last time he'll voice Joker in a videogame and I know why now.

Granted Two-Face, Penguin, Killer Croc, Scarecrow, Poison Ivy, Mr. Freeze and Bane are still around. Some are still roaming around in Arkham City but with Two Face and Penguin I don't remember what happened to them after I encountered them. I also don't know what's going to happen to Riddler as I haven't collected enough of those freaking 400 icons/challenges to unlock more than three of the hostage situations out of the six available. I have completed over 220 of those collection/riddle answer/challenges and have only unlocked three hostages to save. FFFFFUUUUUUUUU.....

But I'm an achievement whore so I'll continue on. I also haven't played the Catwoman stages as I'm borrowing the game from a friend and its available as a DLC or unlock code with the game. He did it so I don't know how her adventure fleshes out the story. I don't think not having access to Catwoman has diminished my experience though. I'm here to play as the Goddamn Batman!

Graphic are excellent. Rocksteady is using the Unreal 3 engine as that is the choice of developers this console cycle. And I can't fault them. It looks great. Sound is also well done. Voice acting is superb. Having Kevin Conroy and Mark Hamill back as Batman and Joker is bliss to me. And the rest of the cast is also great. I loved Penguin's british accent. I thought Victor Fries (Mr.  Freeze to you) sounded like I would expect him to sound like. So all good on the voice front.

Replayability is medium. After about two solid plays of the campaign I feel you would have seen everything in the story mode. The Riddler additional ranked and campaign missions are there for more skill based challenges if you so desire. I want more story missions. Hopefully Rocksteady will have some other tricks up their sleeves on that front later and not more challenge missions with Robin and Nightwing.

So I do say play this game. If you want to play the best videogame based on a comic book franchise Batman Arkham City is the game. And the former title holder was Batman Arkham Asylum. Hell I'm even considering buying this game so I can play it some more down the road. Its that good people.

Its Bat-tastic. Its Bat-crazy awesome. Its The Goddamn Batman in a story that rivals even The Dark Knight feature film. Play it and enjoy.